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Make sure the quest doesn't go to sleep or the app will pause. Run BeatOn on the Quest, either debug through VS or start the app on the quest. The output filenames change with a build, so you'll need to open the BeatOn project, remove the old files and add the new ones, then rebuild BeatOn Ng build -prod (this will dump the build output into the BeatOn project's assets\www folder. BEAT SABER MOD MANAGER JUNE 2019 UPDATEThe JARs for the java projects are included, but if you want to build the Java helper lib it's an intellij project.ĭo a git submodule update -init -recursive I'm not sure which it's actually using.)Īndroid NDK (I used android-ndk-r15c-windows-x86)įor building the front end, Node.js, npm and angular-cli Xamarin stuff installed for Visual StudioĪndroid SDK (for 7.1 which I think is API 25, or maybe 9.0 which is 29. Xamarin and Embeddinator-4000 ( ) for bridging. The assets modification library I've been working on for assets file modifications ( ) Thanks to those who helped test as well, specifically those who have given really good, detailed feedback: Lots of people on the Beat Saber Modding Group discord (discord.gg/beatsabermods), especially other devs who are jumping in getting me started on this whole project even Repair if assets become corrupted somehowĭetect and re-mod if Beat Saber has upgraded, and Beat On can handle the new version without an update (or maybe some way of handling version definitions that can be downloaded on the fly when only parameters need changing and not code?)Įlliotttate for tons of stuff. Have various recovery options in case things go wrong BEAT SABER MOD MANAGER JUNE 2019 MODSHopefully leaving it up to somebody with good UI sense how this should be organizedīe able to download songs from bsaber or somewhere and add them to playlists in Beat Saberīe able download other mods from wherever and add them to Beat Saber anything else found to be moddable one way or the other, maybe a "other mods" for things that can be resource patched in things like custom sabers, custom songs, colors, text, etc. Other settings? (Custom colors, text overrides, etc.) BEAT SABER MOD MANAGER JUNE 2019 INSTALLYou'll get a progress/status bar, and eventually you'll be prompted to uninstall Beat SaberĪfter uninstalling, progress/status will continue until you get another prompt to install the modded Beat SaberĪfter installing, it'll detect that it's ready for modsĪfter it's prepped for mods, Beat On will open to some sort of dashboard containing the things it can do: Saying yes, you'll get some kind of screen telling you what to expect up front, and a "go do it" button You'll see a prompt something to the effect of "It looks like Beat Saber is installed, but it hasn't been unlocked for mods yet. Using SideQuest (or manually, if user is a barbarian), sideload the Beat On app to the quest from a computer. General ideaįrom a workflow standpoint, I hope to be able to accomplish something like this: BEAT SABER MOD MANAGER JUNE 2019 MOD
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